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Stat point simulator

Strength STR
1
Agility AGI
1
Vitality VIT
1
Intelligence INT
1
Dexterity DEX
1
Luck LUK
1
Tutorial and result interpretation

Plan six base attributes within a point budget. Start with your build’s goals before allocating STR, AGI, VIT, INT, DEX and LUK. These are base allocations, not final character-panel values including gear, enchants and buffs.

Follow these steps

  1. Open the allocation editor and set your main base attributes first. The current range is 1–99 per attribute with a total budget of 1,273 points.
  2. Review used and remaining points. Higher attributes can cost more per level, so compare the trade-offs before raising one attribute at another’s expense.
  3. Copy the link after checking the budget. It preserves the base allocation; explain the class, equipment and intended use separately when sharing.

Worked example

Keeping the other five attributes at 1, raising STR from 1 to 10 costs 19 points. The single step from 9 to 10 costs 3 points. Nine added levels do not mean nine spent points, and swapping levels between attributes need not have equal cost.

Important limits

The budget and caps follow this simulator’s settings; check your game version and character conditions. This tool does not calculate damage, hit rate, attack speed or healing, or choose an optimal build for you.