Stat point simulator
- Strength STR
- 1
- Agility AGI
- 1
- Vitality VIT
- 1
- Intelligence INT
- 1
- Dexterity DEX
- 1
- Luck LUK
- 1
Tutorial and result interpretation
Plan six base attributes within a point budget. Start with your build’s goals before allocating STR, AGI, VIT, INT, DEX and LUK. These are base allocations, not final character-panel values including gear, enchants and buffs.
Follow these steps
- Open the allocation editor and set your main base attributes first. The current range is 1–99 per attribute with a total budget of 1,273 points.
- Review used and remaining points. Higher attributes can cost more per level, so compare the trade-offs before raising one attribute at another’s expense.
- Copy the link after checking the budget. It preserves the base allocation; explain the class, equipment and intended use separately when sharing.
Worked example
Keeping the other five attributes at 1, raising STR from 1 to 10 costs 19 points. The single step from 9 to 10 costs 3 points. Nine added levels do not mean nine spent points, and swapping levels between attributes need not have equal cost.
Important limits
The budget and caps follow this simulator’s settings; check your game version and character conditions. This tool does not calculate damage, hit rate, attack speed or healing, or choose an optimal build for you.









